.NETDelegates:AC#BedtimeStory中文版(下篇)

.NETDelegates:AC#BedtimeStory中文版(下篇)


作者: 荣耀  &;nbsp来自:网络


                作者:Chris Sells
 
  译者:荣耀
 
  【译注:C#进阶文章。Chris Sells是《ATL Internals》一书作者之一。译文中所有程序调试环境均为Microsoft Visual Studio.NET 7.0 Beta2和 Microsoft .NET Framework SDK Beta2。代码就是文章,请仔细阅读代码J】
 
  取得所有结果
 
      现在,peter终于松了一口气。他已经设法满足了所有的监听者,而且不会和特定实现紧密耦合。然而,他又注意到尽管boss和universe都为工作打了分,但他只得到了一个打分。【译注:请参见上节例子代码及译注】他希望能得到每一个监听者的评分结果。因此,他决定提取委托调用列表,以便手工分别调用它们:
 
  public void DoWork()
 
  {
 
  //...
 
  Console.WriteLine("Worker: work completed");
 
      if( completed != null)
 
  {
 
  foreach( WorkCompleted wc in completed.GetInvocationList())
 
  {
 
  int grade = wc();
 
  Console.WriteLine("Worker grade= "  grade);
 
  }
 
  }
 
  }
 
  【译注:以下是本节描述之完整代码示例:
 
  using System;
 
  delegate void WorkStarted();   
 
  delegate void WorkProgressing();
 
  delegate int WorkCompleted();
 
  class Worker
 
  {
 
      public void DoWork()
 
      {
 
            Console.WriteLine("Worker: work started");
 
            if( started != null ) started();
 
            Console.WriteLine("Worker: work progressing");
 
            if( progressing != null ) progressing();
 
            Console.WriteLine("Worker: work completed");
 
          if( completed != null)
 
          {
 
              foreach( WorkCompleted wc in completed.GetInvocationList())
 
              {
 
                  int grade = wc();
 
                  Console.WriteLine("Worker grade= "  grade);
 
              }
 
          }
 
      }
 
      public event WorkStarted started ;
 
      public event WorkProgressing progressing;
 
      public event WorkCompleted completed;
 
  }
 
  class Boss
 
  {
 
      public int WorkCompleted()
 
      {
 
            Console.WriteLine("Better...");
 
          return 4; /* out of 10 */
 
      }
 
  }
 
  class Universe
 
  {
 
      static void WorkerStartedWork()
 
      {
 
            Console.WriteLine("Universe notices worker starting work");
 
      }
 
      static int WorkerCompletedWork()
 
      {
 
            Console.WriteLine("Universe pleased with worker's work");
 
          return 7;
 
      }
 
      static void Main()
 
      {
 
          Worker peter = new Worker();
 
          Boss boss = new Boss();
 
            peter.completed  = new WorkCompleted(boss.WorkCompleted);
 
            peter.started  = new WorkStarted(Universe.WorkerStartedWork);
 
            peter.completed  = new WorkCompleted(Universe.WorkerCompletedWork);
 
            peter.DoWork();
 
            Console.WriteLine("Main: worker completed work");
 
            Console.ReadLine();
 
      }
 
  }
 
  /*
 
  以下是上段程序输出结果:
 
  Worker: work started
 
  Universe notices worker starting work
 
  Worker: work progressing
 
  Worker: work completed
 
  Better...
 
  Worker grade = 4 【译注:boss打的4分也得到啦J】
 
  Universe pleased with worker's work
 
  Worker grade = 7
 
  Main: worker completed work
 
  */
 
  】
 
  异步通知:触发和忽略
 
  不料,boss和universe被别的什么事纠缠上了,这就意味着他们给peter打分的时间被延迟了:
 
  class Boss
 
  {
 
  public int WorkCompleted()
 
  {
 
  System.Threading.Thread.Sleep(3000);
 
              Console.WriteLine("Better...");
 
  return 6; /* out of 10 */
 
  }
 
  }
 
  class Universe
 
  {
 
  static int WorkerCompletedWork()
 
  {
 
  System.Threading.Thread.Sleep(4000);
 
  Console.WriteLine("Universe is pleased with worker's work");
 
  return 7;
 
      }
 
      //...
 
  }
 
  而不幸的是,由于peter是同时通知boss和universe并等待他们打分的,这些返回评分的通知现在看来要占用他不少工作时间,因此,peter决定忽略评分并且异步触发事件:
 
  public void DoWork()
 
  {
 
  //...
 
  Console.WriteLine("Worker: work completed");
 
          if( completed != null )
 
  {
 
  foreach( WorkCompleted wc in completed.GetInvocationList())
 
  {
 
  wc.BeginInvoke(null, null);
 
  }
 
  }
 
  }
 
  【译注:下面给出本节例子完整代码:
 
  using System;
 
  delegate void WorkStarted();   
 
  delegate void WorkProgressing();
 
  delegate int WorkCompleted();
 
  class Worker
 
  {
 
      public void DoWork()
 
      {
 
            Console.WriteLine("Worker: work started");
 
            if( started != null ) started();
 
            Console.WriteLine("Worker: work progressing");
 
            if( progressing != null ) progressing();
 
            Console.WriteLine("Worker: work completed");
 
          if( completed != null )
 
          {
 
              foreach( WorkCompleted wc in completed.GetInvocationList())
 
              {
 
                  wc.BeginInvoke(null, null);
 
              }
 
          }
 
      }
 
      public event WorkStarted started ;
 
      public event WorkProgressing progressing;
 
      public event WorkCompleted completed;
 
  }
 
  class Boss
 
  {
 
      public int WorkCompleted()
 
      {
 
          System.Threading.Thread.Sleep(3000);
 
          Console.WriteLine("Better...");
 
          return 6; /* out of 10 */
 
      }
 
  }
 
  class Universe
 
  {
 
      static void WorkerStartedWork()
 
      {
 
            Console.WriteLine("Universe notices worker starting work");
 
      }
 
      static int WorkerCompletedWork()
 
      {
 
          System.Threading.Thread.Sleep(4000);
 
          Console.WriteLine("Universe is pleased with worker's work");
 
          return 7;
 
      }
 
      static void Main()
 
      {
 
          Worker peter = new Worker();
 
          Boss boss = new Boss();
 
            peter.completed  = new WorkCompleted(boss.WorkCompleted);
 
            peter.started  = new WorkStarted(Universe.WorkerStartedWork);
 
            peter.completed  = new WorkCompleted(Universe.WorkerCompletedWork);
 
            peter.DoWork();
 
            Console.WriteLine("Main: worker completed work");
 
            Console.ReadLine();
 
      }
 
  }
 
  /*
 
  以下是上段程序输出结果:
 
  Worker: work started
 
  Universe notices worker starting work
 
  Worker: work progressing
 
  Worker: work completed
 
  Main: worker completed work //【译注:由于是异步触发事件,因此这一行先输出啦J】
 
  Better... //【译注:评分已被忽略】
 
  Universe pleased with worker's work //【译注:评分已被忽略】
 
  */
 
  】
 
  异步通知:轮询
 
      这就使得peter可以通知监听者的同时自己也能立即返回工作,让进程的线程池调用委托。然而不久他就发现监听者对其工作的评分丢掉了。【译注:请参见上节例子代码及译注】peter知道他做了一件明智的事并乐意universe作为一个整体(不单单是他的boss)评判他。因此,peter异步触发事件,但定期轮询,以察看可以获得的评分:
 
  public void DoWork()
 
  {
 
  //...
 
  Console.WriteLine("Worker: work completed");
 
  if( completed != null )
 
  {
 
  foreach( WorkCompleted wc in completed.GetInvocationList() )
 
  {
 
  IAsyncResult res = wc.BeginInvoke(null, null);
 
  while( !res.IsCompleted ) System.Threading.Thread.Sleep(1);
 
  int grade = wc.EndInvoke(res);
 
  Console.WriteLine("Worker grade= "  grade);
 
  }
 
  }
 
  }
 
  【译注:下面给出本节例子完整代码:
 
  using System;
 
  delegate void WorkStarted();   
 
  delegate void WorkProgressing();
 
  delegate int WorkCompleted();
 
  class Worker
 
  {
 
      public void DoWork()
 
      {
 
            Console.WriteLine("Worker: work started");
 
            if( started != null ) started();
 
            Console.WriteLine("Worker: work progressing");
 
            if( progressing != null ) progressing();
 
            Console.WriteLine("Worker: work completed");
 
          if( completed != null )
 
          {
 
              foreach( WorkCompleted wc in completed.GetInvocationList() )
 
              {
 
                  IAsyncResult res = wc.BeginInvoke(null, null);
 
                  while( !res.IsCompleted ) System.Threading.Thread.Sleep(1);
 
                  int grade = wc.EndInvoke(res);
 
                  Console.WriteLine("Worker grade= "  grade);
 
              }
 
          }
 
      }
 
      public event WorkStarted started ;
 
      public event WorkProgressing progressing;
 
      public event WorkCompleted completed;
 
  }
 
  class Boss
 
  {
 
      public int WorkCompleted()
 
      {
 
            System.Threading.Thread.Sleep(3000);
 
            Console.WriteLine("Better...");
 
          return 6; /* out of 10 */
 
      }
 
  }
 
  class Universe
 
  {
 
      static void WorkerStartedWork()
 
      {
 
            Console.WriteLine("Universe notices worker starting work");
 
      }
 
      static int WorkerCompletedWork()
 
      {
 
            System.Threading.Thread.Sleep(4000);
 
            Console.WriteLine("Universe is pleased with worker's work");
 
          return 7;
 
      }
 
      static void Main()
 
      {
 
          Worker peter = new Worker();
 
          Boss boss = new Boss();
 
            peter.completed  = new WorkCompleted(boss.WorkCompleted);
 
            peter.started  = new WorkStarted(Universe.WorkerStartedWork);
 
            peter.completed  = new WorkCompleted(Universe.WorkerCompletedWork);
 
            peter.DoWork();
 
            Console.WriteLine("Main: worker completed work");
 
            Console.ReadLine();
 
      }
 
  }
 
  /*
 
  以下是上段程序输出结果:
 
  Worker: work started
 
  Universe notices worker starting work
 
  Worker: work progressing
 
  Worker: work completed
 
  Better...
 
  Worker grade = 6
 
  Universe pleased with worker's work
 
  Worker grade = 7
 
  Main: worker completed work //【译注:注意这个结果到最后才输出,下一节首句意思即是如此】
 
  */
 
  】
 
  异步通知:委托
 
      不幸的是,peter又倒退了—就象他一开始想避免boss站在一旁边监视他一样。也就是说,他现在要监看整个工作过程。【译注:请参见上节示例输出结果的注释】因此,peter决定使用自己的委托作为异步委托完成时的通知方式,这样他就可以立即回去工作,而当工作被打分时,仍然可以接到通知:
 
  public void DoWork()
 
  {
 
  //...
 
  Console.WriteLine("Worker: work completed");
 
  if( completed != null )
 
  {
 
  foreach( WorkCompleted wc in completed.GetInvocationList() )
 
  {
 
  wc.BeginInvoke(new AsyncCallback(WorkGraded), wc);
 
  }
 
  }
 
  }
 
  private void WorkGraded(IAsyncResult res)
 
  {
 
  WorkCompleted wc = (WorkCompleted)res.AsyncState;
 
  int grade = wc.EndInvoke(res);
 
  Console.WriteLine("Worker grade= "  grade);
 
  }
 
  【译注:下面给出本节例子完整代码:
 
  using System;
 
  delegate void WorkStarted();   
 
  delegate void WorkProgressing();
 
  delegate int WorkCompleted();
 
  class Worker
 
  {
 
      public void DoWork()
 
      {
 
            Console.WriteLine("Worker: work started");
 
            if( started != null ) started();
 
            Console.WriteLine("Worker: work progressing");
 
            if( progressing != null ) progressing();
 
            Console.WriteLine("Worker: work completed");
 
          if( completed != null )
 
          {
 
              foreach( WorkCompleted wc in completed.GetInvocationList() )
 
              {
 
                  wc.BeginInvoke(new AsyncCallback(WorkGraded), wc);
 
              }
 
          }
 
      }
 
      private void WorkGraded(IAsyncResult res)
 
      {
 
          WorkCompleted wc = (WorkCompleted)res.AsyncState;
 
          int grade = wc.EndInvoke(res);
 
          Console.WriteLine("Worker grade= "  grade);
 
      }
 
      public event WorkStarted started ;
 
      public event WorkProgressing progressing;
 
      public event WorkCompleted completed;
 
  }
 
  class Boss
 
  {
 
      public int WorkCompleted()
 
      {
 
            System.Threading.Thread.Sleep(3000);
 
            Console.WriteLine("Better...");
 
          return 6; /* out of 10 */
 
      }
 
  }
 
  class Universe
 
  {
 
      static void WorkerStartedWork()
 
      {
 
            Console.WriteLine("Universe notices worker starting work");
 
      }
 
      static int WorkerCompletedWork()
 
      {
 
            System.Threading.Thread.Sleep(4000);
 
            Console.WriteLine("Universe is pleased with worker's work");
 
          return 7;
 
      }
 
      static void Main()
 
      {
 
          Worker peter = new Worker();
 
          Boss boss = new Boss();
 
            peter.completed  = new WorkCompleted(boss.WorkCompleted);
 
            peter.started  = new WorkStarted(Universe.WorkerStartedWork);
 
            peter.completed  = new WorkCompleted(Universe.WorkerCompletedWork);
 
            peter.DoWork();
 
            Console.WriteLine("Main: worker completed work");
 
            Console.ReadLine();
 
      }
 
  }
 
  /*以下是上段程序输出结果:
 
  Worker: work started
 
  Universe notices worker starting work
 
  Worker: work progressing
 
  Worker: work completed
 
  Main: worker completed work //【译注:异步委托发生了效果,因此这一行先输出啦J】
 
  Better...
 
  Worker grade = 6
 
  Universe pleased with worker's work
 
  Worker grade = 7
 
  */
 
  】
 
  同乐乐
 
      peter、boss和universe最终都满意了。boss和universe都可以仅被通知其感兴趣的事件,并减少了实现上的负担和不必要的来回调用。peter可以通知他们每一个人,而不必管需要多长时间才能从那些目标方法中返回,并仍然可以异步得到评分结果。peter知道做到这一点并不太容易,因为由于是异步触发事件,目标方法就有可能运行在另一个线程里,就如上节示例一样。不过,peter[J]和mike[J]是好朋友,而mike精通线程问题并可提供该领域的指导。
 
      从此,他们都很快乐J
 
  -全文完-
    (2005-5-18:12:08)
 感谢原创者的辛勤劳动,希望对您有所帮助,转载请注明原出处。
 警告:持续变种木马正在发起农历新年攻势!
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