拼吾爱程序人生.Net编程Visual Studio.NET Zune Game Development with XNA Game Studio 3.0

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Zune Game Development with XNA Game Studio 3.0

Zune Game Development with XNA Game Studio 3.0

Posted by Abel Avram  From/InfoQ

Microsoft has announced the upcoming XNA Game Studio 3.0 which will support developing games for the entire family of Zune media devices. XNA will bridge the PC, Xbox and Zune platforms to the extent that a game written for one of the platforms will run on all of them.

Game developers will be able to target the Zune mobile devices by accessing the majority of XNA framework API. There are of course some limitations since Zune devices have a small screen and are designed to be controlled with one hand. Also, a game is limited to 16 MB of memory available both for code and content. Multiple Zune devices can be engaged in networking play, but cannot be internetworked with PC or Xbox platforms for a game. Zune devices can be used to browse networks in order to discover and access user’s music as part of the media experience they already offer.

Anybody will be able to create a XNA game using Game Studio 3.0 and deploy it to the Zune without needing a license from the XNA Creators Club. XNA Game Studio 3.0 will work only with Visual Studio 2008, including the Express Edition. In order to play a game on a Zune device, the game must be first deployed from the PC to the Zune. If the game has a multiplayer feature, and the wireless networking is turned on, then the game can be played wirelessly with other Zune devices. They cannot be connected to Xbox Live since all networking takes place over ad-hoc Wi-Fi networks.

A preview of XNA Game Studio 3.0 will be made available during this year’s spring, while the final release is scheduled for the summer. The supported Zune devices will be: Zune 4/8, Zune 30, and Zune 80.

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回复: Zune Game Development with XNA Game Studio 3.0

使用XNA Game Studio 3.0进行Zune游戏开发

译/朱永光

微软宣布即将发布的XNA Game Studio 3.0将能够支持开发用于整个Zune媒体设备家族的游戏。XNA将在PC、Xbox和Zune之间搭建一个桥梁,让一个游戏在一个平台上开发并运行于所有平台。

游戏开发人员通过访问XNA框架的大部分API,能够针对Zune移动设备进行开发。由于Zune设备屏幕小,且设计为单手操作,所以开发还是存在一些限制。同时,游戏的代码和内容被限制为只能使用16MB内存。多个Zune设备能通过网络对战,但是不能和PC或Xbox平台进行联网游戏。Zune设备作为媒体体验工具的一个组成部分,可以用来浏览网络,以发现和访问用户已经购买了的音乐。

任何人都可以利用XNA Game Studio 3.0来创建XNA游戏,并部署到Zune中,而无需从XNA Creators Club获取许可证。XNA Game Studio 3.0只能运行在Visual Studio 2008中,包括VS2008 Express Edition。为了在Zune设备中玩游戏,游戏首先必须通过PC部署到Zune中。如果游戏是多人联网游戏,则无线网络需要打开,那么游戏就能无线地和其它Zune设备一起玩了。这些游戏不能被连接到Xbox Live上,因为所有的网络交互只能基于专有(ad-hoc)Wi-Fi网络。

XNA Game Studio 3.0的预览版将在这个春天发布,而最终版本计划在夏天发布。能支持开发游戏的Zune设备有:Zune 4/8、Zune 30和Zune 80。
 
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